How to Make 8-Bit Music With FamiTracker | 2020 Tutorial

In this tutorial, I will teach you how to create authentic 8-bit music with FamiTracker. While FamiTracker may seem overly complex, this step-by-step video will walk you through simple instrument creation to programming advanced ADSR envelopes and more. Additionally, I will teach you powerful concepts behind chiptune music composition and 8-bit sound design. FamiTracker is well worth learning. Unlike other programs and plugins, FamiTracker emulates the NES/Famicom’s native hardware to create chipset genuine sound. Your music can even be played by an actual Nintendo Entertainment System! So what are you waiting for? Let’s get tracking!

StarCraft Terran One 8-bit Cover (VRC6)

This week I covered Glenn Stafford’s “Terran One” from StarCraft’s soundtrack. Converting this piece to FamiTracker was tricky. Even with the VRC6 chipset, seven channels still isn’t a lot to work with. Side Note: Even though the VRC6 has eight channels, I decided against DPCM entirely. The original piece is sample/synth, so this seemed a bit redundant.

When working with limited channels, I stick to the basics first. This meant melodic, percussion, and basslines material took priority. Next, I focused on the track’s special effects and notable sound events. These ranged from various echo and phaser type effects to emulating big reverb sounds. Lastly, I created multiple ADSR envelopes for each waveform I used. These shaped the sound’s volume, pitch, and duty cycles.

This was a great lesson in both transcription and production. Not only did I learn what made the original track tick, but I gained a lot of experience in building mock instruments out of basic waveform shapes.

What do you think? Feel free to leave a comment in the video and let me know.